KEEP

How to play

The Forest

Goal

Rounds repeat until someone reaches the target: 40 points with 2 players, 35 with 3, 30 with 4. Collect all four Lions and you win on the spot.

Your turn

  1. 1Draw. Take the top card of either discard pile — or draw two from the deck, keep one and put the other on a discard pile. An empty pile must take it.
  2. 2Play pairs (optional). Put two matching cards in front of you to use their effect. Every pair scores 1 point, played or not.
  3. 3End your turn — or, with 7 points or more, call the round.

Ending a round

  • Score: the round ends and everyone scores their cards.
  • Strike: everyone else gets one more turn. If you still have the most points, you score your cards plus your color bonus and the others score only their color bonus. If not, you score only your color bonus and the others score their cards. While the Strike is on, the caller's hand is shown face up, and a Fox pair can only steal from players who still have their last turn to play.
  • Color bonus: 1 point per card of your most common color. Lions count as a color too (crimson).
  • If the deck runs out at the end of a turn, the round ends and nobody scores.

Every card

In a game, press and hold any card to see what it does.

×9
Raccoon×9

Pair = 1 point. Play it: take any card from a discard pile.

×2×2×2×1×1×1
×8
Owl×8

Pair = 1 point. Play it: take another turn.

×2×2×2×1×1
×7
Rabbit×7

Pair = 1 point. Play it: draw the top card of the deck.

×1×1×1×2×1×1
×5
Fox · left half×5

Pairs with a right-half Fox = 1 point. Play them: choose and steal one face-down card from an opponent.

×1×1×1×1×1
×5
Fox · right half×5

Pairs with a left-half Fox = 1 point. Play them: choose and steal one face-down card from an opponent.

×1×1×1×1×1
0246810×6
Canary×6

Collect them: 0 · 2 · 4 · 6 · 8 · 10 points for 1 to 6.

×1×1×1×1×1×1
036912×5
Wolf×5

Collect them: 0 · 3 · 6 · 9 · 12 points for 1 to 5.

×1×1×1×1×1
135×3
Deer×3

Collect them: 1 · 3 · 5 points for 1 to 3.

×1×1×1
05×2
Bear×2

Collect them: 0 · 5 points for 1 to 2.

×1×1
1×1
Night Moon×1

Multiplier: 1 point for every Owl you hold.

×1
1×1
Carrot×1

Multiplier: 1 point for every Rabbit you hold.

×1
2×1
Apple×1

Multiplier: 2 points for every Deer you hold.

×1
3×1
Honeycomb×1

Multiplier: 3 points for every Bear you hold.

×1
×4
Lion×4

1 point per card of your most common color — Lions count too, in their own crimson. A 2nd Lion scores your 2nd color, and so on. All 4 Lions win instantly.

×4

Deep Woods add-on

Optional: turn it on before the game starts and 8 more cards are shuffled into the deck. Everything else stays the same.

×1
Badger×1

Pairs with a Raccoon = 1 point. Play them: look at the top 5 cards of the deck, keep one, and the rest are shuffled back.

×1
×2
Skunk×2

Pairs with a left-half Fox = 1 point. Play them: on their next turn, every opponent can only draw the top card of the deck.

×1×1
+2×3
Butterfly×3

Play it with any pair as a trio worth 3 points — the pair’s effect doesn’t happen. Kept in hand, it scores nothing.

×1×1×1
×1
Cuckoo×1

Counts as one more card in a collection you’ve started (Canary, Wolf, Deer or Bear), up to that collection’s top score.

×1
1×1
Fish×1

Multiplier: 1 point for every Raccoon you hold.

×1

Forest Tales add-on

Optional: turn it on before the game starts. At the start of every round a tale is turned up and its rule applies to everyone that round.

After scoring, the tale goes to the player with the most points (a coin with a plus) or the fewest (a coin with a minus); a tie sets it aside. From then on its rule applies only to that player, for as long as they stay first (or last). Nobody keeps more than one: offered a second, you choose which to keep.

Magpie’s Hoard
Magpie’s HoardPair effect

A Raccoon pair takes the top card of both discard piles, instead of looking through one.

After scoring it goes to whoever trails, and stays while they’re last

Spring Litter
Spring LitterPair effect

A Rabbit pair draws the top two cards of the deck instead of one.

After scoring it goes to whoever trails, and stays while they’re last

Fox Masquerade
Fox MasqueradePair effect

Two left-half Foxes make a pair: look at an opponent’s hand and you may swap one of your cards for one of theirs. Two right-half Foxes make a pair: steal a pair an opponent has played, without its effect. The usual Fox pairs still work.

After scoring it goes to whoever trails, and stays while they’re last

Dawn Chorus
Dawn ChorusCard value

Every Canary scores 2 points.

After scoring it goes to whoever trails, and stays while they’re last

Hard Winter
Hard WinterCard value

Every Wolf scores 1 point.

After scoring it goes to the leader, and stays while they’re first

Long Night
Long NightCard value

Lions score nothing — but all four Lions still win the game.

After scoring it goes to the leader, and stays while they’re first

Pride Gathering
Pride GatheringRule change

Three Lions win the game on the spot (instead of four).

After scoring it goes to whoever trails, and stays while they’re last

Late Harvest
Late HarvestRule change

You need 10 points (instead of 7) to call the round.

After scoring it goes to the leader, and stays while they’re first

Thunderstorm
ThunderstormRule change

You can’t call Score: ending the round means a Strike.

After scoring it goes to the leader, and stays while they’re first

Rainbow
RainbowNew rule

Right after you draw, if both discard tops are the same color, take one of them into your hand before playing any pair.

After scoring it goes to whoever trails, and stays while they’re last

Squirrel’s Cache
Squirrel’s CacheNew rule

When you discard a collection card (Canary, Wolf, Deer, Bear or Cuckoo), the deck’s top card joins your hand.

After scoring it goes to whoever trails, and stays while they’re last

Hollow Tree
Hollow TreeNew rule

Once a round you may hide a Canary face down in front of you: you’re safe from every attack, but that Canary scores nothing.

After scoring it goes to whoever trails, and stays while they’re last

Play The Forest
2–4 players

How to play The Forest

Quick-draw pair-ups in a forest clearing

Goal

Rounds repeat until someone reaches the target: 40 points with 2 players, 35 with 3, 30 with 4. Collect all four Lions and you win on the spot.

Your turn

  1. 1Draw. Take the top card of either discard pile — or draw two from the deck, keep one and put the other on a discard pile. An empty pile must take it.
  2. 2Play pairs (optional). Put two matching cards in front of you to use their effect. Every pair scores 1 point, played or not.
  3. 3End your turn — or, with 7 points or more, call the round.

Ending a round

  • Score: the round ends and everyone scores their cards.
  • Strike: everyone else gets one more turn. If you still have the most points, you score your cards plus your color bonus and the others score only their color bonus. If not, you score only your color bonus and the others score their cards. While the Strike is on, the caller's hand is shown face up, and a Fox pair can only steal from players who still have their last turn to play.
  • Color bonus: 1 point per card of your most common color. Lions count as a color too (crimson).
  • If the deck runs out at the end of a turn, the round ends and nobody scores.

Every card

In a game, press and hold any card to see what it does.

×9
Raccoon×9

Pair = 1 point. Play it: take any card from a discard pile.

×2×2×2×1×1×1
×8
Owl×8

Pair = 1 point. Play it: take another turn.

×2×2×2×1×1
×7
Rabbit×7

Pair = 1 point. Play it: draw the top card of the deck.

×1×1×1×2×1×1
×5
Fox · left half×5

Pairs with a right-half Fox = 1 point. Play them: choose and steal one face-down card from an opponent.

×1×1×1×1×1
×5
Fox · right half×5

Pairs with a left-half Fox = 1 point. Play them: choose and steal one face-down card from an opponent.

×1×1×1×1×1
0246810×6
Canary×6

Collect them: 0 · 2 · 4 · 6 · 8 · 10 points for 1 to 6.

×1×1×1×1×1×1
036912×5
Wolf×5

Collect them: 0 · 3 · 6 · 9 · 12 points for 1 to 5.

×1×1×1×1×1
135×3
Deer×3

Collect them: 1 · 3 · 5 points for 1 to 3.

×1×1×1
05×2
Bear×2

Collect them: 0 · 5 points for 1 to 2.

×1×1
1×1
Night Moon×1

Multiplier: 1 point for every Owl you hold.

×1
1×1
Carrot×1

Multiplier: 1 point for every Rabbit you hold.

×1
2×1
Apple×1

Multiplier: 2 points for every Deer you hold.

×1
3×1
Honeycomb×1

Multiplier: 3 points for every Bear you hold.

×1
×4
Lion×4

1 point per card of your most common color — Lions count too, in their own crimson. A 2nd Lion scores your 2nd color, and so on. All 4 Lions win instantly.

×4

Deep Woods add-on

Optional: turn it on before the game starts and 8 more cards are shuffled into the deck. Everything else stays the same.

×1
Badger×1

Pairs with a Raccoon = 1 point. Play them: look at the top 5 cards of the deck, keep one, and the rest are shuffled back.

×1
×2
Skunk×2

Pairs with a left-half Fox = 1 point. Play them: on their next turn, every opponent can only draw the top card of the deck.

×1×1
+2×3
Butterfly×3

Play it with any pair as a trio worth 3 points — the pair’s effect doesn’t happen. Kept in hand, it scores nothing.

×1×1×1
×1
Cuckoo×1

Counts as one more card in a collection you’ve started (Canary, Wolf, Deer or Bear), up to that collection’s top score.

×1
1×1
Fish×1

Multiplier: 1 point for every Raccoon you hold.

×1

Forest Tales add-on

Optional: turn it on before the game starts. At the start of every round a tale is turned up and its rule applies to everyone that round.

After scoring, the tale goes to the player with the most points (a coin with a plus) or the fewest (a coin with a minus); a tie sets it aside. From then on its rule applies only to that player, for as long as they stay first (or last). Nobody keeps more than one: offered a second, you choose which to keep.

Magpie’s Hoard
Magpie’s HoardPair effect

A Raccoon pair takes the top card of both discard piles, instead of looking through one.

After scoring it goes to whoever trails, and stays while they’re last

Spring Litter
Spring LitterPair effect

A Rabbit pair draws the top two cards of the deck instead of one.

After scoring it goes to whoever trails, and stays while they’re last

Fox Masquerade
Fox MasqueradePair effect

Two left-half Foxes make a pair: look at an opponent’s hand and you may swap one of your cards for one of theirs. Two right-half Foxes make a pair: steal a pair an opponent has played, without its effect. The usual Fox pairs still work.

After scoring it goes to whoever trails, and stays while they’re last

Dawn Chorus
Dawn ChorusCard value

Every Canary scores 2 points.

After scoring it goes to whoever trails, and stays while they’re last

Hard Winter
Hard WinterCard value

Every Wolf scores 1 point.

After scoring it goes to the leader, and stays while they’re first

Long Night
Long NightCard value

Lions score nothing — but all four Lions still win the game.

After scoring it goes to the leader, and stays while they’re first

Pride Gathering
Pride GatheringRule change

Three Lions win the game on the spot (instead of four).

After scoring it goes to whoever trails, and stays while they’re last

Late Harvest
Late HarvestRule change

You need 10 points (instead of 7) to call the round.

After scoring it goes to the leader, and stays while they’re first

Thunderstorm
ThunderstormRule change

You can’t call Score: ending the round means a Strike.

After scoring it goes to the leader, and stays while they’re first

Rainbow
RainbowNew rule

Right after you draw, if both discard tops are the same color, take one of them into your hand before playing any pair.

After scoring it goes to whoever trails, and stays while they’re last

Squirrel’s Cache
Squirrel’s CacheNew rule

When you discard a collection card (Canary, Wolf, Deer, Bear or Cuckoo), the deck’s top card joins your hand.

After scoring it goes to whoever trails, and stays while they’re last

Hollow Tree
Hollow TreeNew rule

Once a round you may hide a Canary face down in front of you: you’re safe from every attack, but that Canary scores nothing.

After scoring it goes to whoever trails, and stays while they’re last