Pick a table. Play solo against auto-filled seats, or open a room for friends.
×4
The Forest
2–4 players
Quick-draw pair-ups in a forest clearing
Build a scoring collection, spend pairs for special effects, and decide when to end the round. Race to the point target or collect all four Lions for an instant win.
Every card has two numbers and your hand stays in a fixed order. Launch sets and runs that beat the formation on the table, or take one of its cards to build your own. One round per player; most points wins.
Draw ships into the harbour, stop before two sails clash, then trade: take ships for koban or hire samurai, geisha and pilgrims. First to 12 honour starts the last round.
Pick a realm at the same time as everyone, travel eight days, then look back from the last day to the first: each realm only counts what came after it. Climb to higher realms to earn Blessings. Most glory wins.
Recruit the nastiest, silliest crew of evil spirits
Recruit nine evil spirits into a 3×3 crew. Goober decides which row you recruit from; every spirit has a power that fires at once and a way to score at the end. The crew with the most Mayhem rides the Storm.
Pick a table. Play solo against auto-filled seats, or open a room for friends.
Elysion
2–7 players
Eight days on the road to the blessed fields
Pick a realm at the same time as everyone, travel eight days, then look back from the last day to the first: each realm only counts what came after it. Climb to higher realms to earn Blessings. Most glory wins.
Advanced startThe TitansThe ConstellationsBeyond the Styx
Build a scoring collection, spend pairs for special effects, and decide when to end the round. Race to the point target or collect all four Lions for an instant win.
Draw ships into the harbour, stop before two sails clash, then trade: take ships for koban or hire samurai, geisha and pilgrims. First to 12 honour starts the last round.
Every card has two numbers and your hand stays in a fixed order. Launch sets and runs that beat the formation on the table, or take one of its cards to build your own. One round per player; most points wins.
Recruit the nastiest, silliest crew of evil spirits
Recruit nine evil spirits into a 3×3 crew. Goober decides which row you recruit from; every spirit has a power that fires at once and a way to score at the end. The crew with the most Mayhem rides the Storm.